Monday, April 18, 2011

More ideas

I guess if I'm not programming tonight I might as well write out some ideas.

It's my opinion that a keen sense of observation has taken a back seat to running, jumping, shooting, and commanding Zerglings in today's games. Crysis introduced near photo-realistic graphics nearly four years ago and engines have only advanced since then. It's only served to give us prettier jungle scenes to shoot AK-47s in.

Give me a game of exploration and uncovering of secrets with the realism of the modern engine. Replace the generic "make a lever" Havok engine puzzle with something deeper.

I dunno. Morrowind, Oblivion, and the Fallout series accomplish this to some degree. Part of the game is just exploring the landscape. I like that.

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